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Dark Beginnings 1 Booster Pack Card List / Spoilers

DB1-EN001 - Penguin KnightEffect MonsterWaterAqua/Effect3900800Common
When this card is sent directly from your Deck to the Graveyard by an opponent's card effect, combine your Graveyard cards with your own Deck, shuffle them and form a new Deck.

DB1-EN002 - Axe of DespairSpelln/aEquipn/an/an/aRare
A monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard, if you offer 1 monster on your side of the field as a Tribute, this card returns to the top of your Deck.

DB1-EN003 - Black PendantSpelln/aEquipn/an/an/aRare
A monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard, inflict 500 points of Direct Damage to your opponent's Life Points.

DB1-EN004 - Horn of LightSpelln/aEquipn/an/an/aCommon
A monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

DB1-EN005 - Malevolent NuzzlerSpelln/aEquipn/an/an/aCommon
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, if you pay 500 Life Points, this card returns to the top of your Deck.

DB1-EN006 - Spellbinding CircleTrapn/aContinuousn/an/an/aRare
Select 1 monster. As long as this card remains face-up on the field, the selected monster cannot attack or change its battle position. When the selected monster is destroyed, this card is also destroyed.

DB1-EN007 - Electric SnakeEffect MonsterLightThunder/Effect3800900Common
When this card is discarded from your hand to the Graveyard by an effect of a card controlled by your opponent, draw 2 cards from your Deck.

DB1-EN008 - AmebaEffect MonsterWaterAqua/Effect1300350Common
When this card is face-up on the field and control shifts to your opponent, inflict 2000 points of Direct Damage to your opponent's Life Points. This effect can only be used once as long as this card remains face-up on the field.

DB1-EN009 - Maha VailoEffect MonsterLightSpellcaster/Effect415501400Common
In addition to the effects of Equip Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

DB1-EN010 - MinarEffect MonsterEarthInsect/Effect3850750Common
When this card is sent directly from your hand to the Graveyard by your opponent's card effect, inflict 1000 points of Direct Damage to your opponent's Life Points.

DB1-EN011 - GriggleEffect MonsterEarthPlant/Effect1350300Common
When this card is face-up on the field and control shifts to your opponent, you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.

DB1-EN012 - Hiro's Shadow ScoutEffect MonsterDarkFiend/Effect2650500Common
FLIP: Your opponent draws 3 cards. Both players look at the cards. If there are any Spell Cards among them, discard all those Spell Card(s) to the Graveyard.

DB1-EN013 - Invader of the ThroneEffect MonsterEarthWarrior/Effect413501700Common
FLIP: Select 1 opponent's monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.

DB1-EN014 - Slot MachineNormal MonsterDarkMachine720002300Common
The machine's ability is said to vary according to its slot results.

DB1-EN015 - RelinquishedRitual Effect MonsterDarkSpellcaster/Ritual/Effect100Super Rare
Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead, and any battle damage you received from the battle is also inflicted to your opponent's Life Points.

DB1-EN016 - Red Archery GirlNormal MonsterWaterAqua414001500Common
A mermaid archer that hides in a protective shell, waiting for the right moment to strike.

DB1-EN017 - Gravekeeper's ServantSpelln/aContinuousn/an/an/aCommon
Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack.

DB1-EN018 - Upstart GoblinSpelln/aNormaln/an/an/aCommon
Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

DB1-EN019 - TollSpelln/aContinuousn/an/an/aCommon
Each player must pay 500 Life Points to declare an attack.

DB1-EN020 - Final DestinySpelln/aNormaln/an/an/aCommon
Discard 5 cards from your hand. Destroy all cards on the field.

DB1-EN021 - Snatch StealSpelln/aEquipn/an/an/aUltra Rare
Take control of a monster on your opponent's side of the field that is equipped with this card. Increase your opponent's Life Points by 1000 points during each of his/her Standby Phases.

DB1-EN022 - Chorus of SanctuarySpelln/aFieldn/an/an/aCommon
Increase the DEF of all Defense Position monsters by 500 points.

DB1-EN023 - ConfiscationSpelln/aNormaln/an/an/aCommon
Pay 1000 Life Points. Look at your opponent's hand, select 1 card among them and discard it to the Graveyard.

DB1-EN024 - Delinquent DuoSpelln/aNormaln/an/an/aSuper Rare
Pay 1000 Life Points. Your opponent randomly selects and discards 1 card from his/her hand and then selects and discards another card from his/her hand.

DB1-EN025 - Fairy's Hand MirrorTrapn/aNormaln/an/an/aCommon
Switch the opponent's Spell Card effect that specifically designates 1 monster as a target to another correctly targeted monster.

DB1-EN026 - Tailor of the FickleSpelln/aQuick-Playn/an/an/aCommon
Select 1 equipped Equip Card and switch it to another correct target.

DB1-EN027 - Rush RecklesslySpelln/aQuick-Playn/an/an/aCommon
Increase 1 face-up monster's ATK by 700 points until the end of this turn.

DB1-EN028 - The Reliable GuardianSpelln/aQuick-Playn/an/an/aCommon
Increase 1 face-up monster's DEF by 700 points until the end of this turn.

DB1-EN029 - The Forceful SentrySpelln/aNormaln/an/an/aRare
Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

DB1-EN030 - Chain EnergySpelln/aContinuousn/an/an/aCommon
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

DB1-EN031 - Mystical Space TypoonSpelln/aQuick-Playn/an/an/aSuper Rare
Destroy 1 Spell or Trap Card on the field.

DB1-EN032 - Giant TrunadeSpelln/aNormaln/an/an/aRare
Return all Spell and Trap Cards on the field to the respective owner's hands.

DB1-EN033 - Painful ChoiceSpelln/aNormaln/an/an/aCommon
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

DB1-EN034 - Horn of the UnicornSpelln/aEquipn/an/an/aCommon
A monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard, it returns to the top of your Deck.

DB1-EN035 - Labyrinth WallNormal MonsterEarthRock503000Common
These walls form a labyrinth with no exit for enemies.

DB1-EN036 - Eternal RestSpelln/aNormaln/an/an/aCommon
Destroy all monsters equipped with Equip Cards.

DB1-EN037 - MegamorphSpelln/aEquipn/an/an/aSuper Rare
While your Life Points are lower than your opponent's, double the original ATK of a monster equipped with this card. While your Life Points are higher, halve the original ATK.

DB1-EN038 - Manga Rya-RanToon MonsterFireDragon/Toon722002600Common
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

DB1-EN039 - Toon MermaidToon MonsterWaterAqua/Toon414001500Common
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

DB1-EN040 - Toon Summoned SkullToon MonsterDarkFiend/Toon625001200Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

DB1-EN041 - HyozanryuNormal MonsterLightDragon721002800Common
A dragon created from a massive diamond that sparkles with blinding light.

DB1-EN042 - Toon WorldSpelln/aContinuousn/an/an/aCommon
This card is activated by paying 1000 of your Life Points.

DB1-EN043 - Cyber JarEffect MonsterDarkRock/Effect3900900Rare
FLIP: Destroy all monsters on the field. Both players then pick up 5 cards from the top of their respective Decks and Special Summon all Level 4 or lower Monster Cards among them on the field in face-up Attack Position or face-down Defense Position. The rest of the cards picked up are added to their respective hands.

DB1-EN044 - Banisher of the LightEffect MonsterLightFairy/Effect31002000Common
As long as this card remains face-up on the field, any card sent to the Graveyard is removed from play.

DB1-EN045 - Giant RatEffect MonsterEarthBeast/Effect414001450Rare
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

DB1-EN046 - Senju of the Thousand HandsEffect MonsterLightFairy/Effect414001000Common
When this card is summoned to the field (excluding Special Summon), you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

DB1-EN047 - UFO TurtleEffect MonsterFireMachine/Effect414001200Common
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 FIRE monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

DB1-EN048 - Flash AsailantEffect MonsterDarkFiend/Effect420002000Common
Decrease the ATK and DEF of this card by 400 points for every card in your hand.

DB1-EN049 - Karate ManEffect MonsterEarthWarrior/Effect310001000Common
You can double the original ATK of this card once per turn. If you used this effect, destroy this card during the End Phase.

DB1-EN050 - Giant GermEffect MonsterDarkFiend/Effect21000100Common
When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points. You can also Special Summon up to 2 "Giant Germ" cards from your Deck to your side of the field in face-up Attack Position. Then shuffle your Deck.

DB1-EN051 - Nimble MomongaEffect MonsterEarthBeast/Effect21000100Rare
When this card is sent to the Graveyard as a result of battle, increase your Life Points by 1000 points. You can also Special Summon up to 2 "Nimble Momonga" cards from your Deck to your side of the field in face-down Defense Position. Then shuffle your Deck.

DB1-EN052 - Shining AngelEffect MonsterLightFairy/Effect41400800Common
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 LIGHT monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

DB1-EN053 - Mother GrizzlyEffect MonsterWaterBeast-Warrior/Effect414001000Common
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WATER monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

DB1-EN054 - Flying Kamakiri #1Effect MonsterWindInsect/Effect41400900Common
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck

DB1-EN055 - Ceremonial BellEffect MonsterLightSpellcaster/Effect301850Common
As long as this card remains face-up on the field, you and your opponent must show your respective hands to each other.

DB1-EN056 - Sonic BirdEffect MonsterWindWinged Beast/Effect414001000Common
When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Spell Card from your Deck and add it to your hand. Then shuffle your Deck

DB1-EN057 - Mystic TomatoEffect MonsterDarkPlant/Effect414001100Rare
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.

DB1-EN058 - KotodamaEffect MonsterEarthFairy/Effect301600Common
As long as this card remains face-up on the field, more than 1 monster with the same name cannot exist face-up on the field. If a monster with the same name as a face-up monster on the field is Normal Summoned, Flip Summoned, Special Summoned or flipped face-up later, it is destroyed. (If monsters with the same name are Summoned or flipped face-up at the same time, they are all destroyed.)

DB1-EN059 - Gaia PowerSpelln/aFieldn/an/an/aCommon
Increase the ATK of all EARTH monsters by 500 points and decrease their DEF by 400 points.

DB1-EN060 - UmiirukaSpelln/aFieldn/an/an/aCommon
Increase the ATK of all WATER monsters by 500 points and decrease their DEF by 400 points.

DB1-EN061 - Molten DestructionSpelln/aFieldn/an/an/aCommon
Increase the ATK of all FIRE monsters by 500 points and decrease their DEF by 400 points.

DB1-EN062 - Rising Air CurrentSpelln/aFieldn/an/an/aCommon
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.

DB1-EN063 - Luminous SparkSpelln/aNormaln/an/an/aCommon
Increase the ATK of all LIGHT monsters by 500 points and decrease their DEF by 400 points.

DB1-EN064 - Mystic Plasma ZoneSpelln/aFieldn/an/an/aCommon
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.

DB1-EN065 - Messenger of PeaceSpelln/aContinuousn/an/an/aCommon
Neither player can declare attacks with face-up monsters with an ATK of 1500 or more. Pay 100 Life Points during each of your Standby Phases. If you do not, destroy this card.

DB1-EN066 - Blue Eyes Toon DragonToon MonsterLightDragon/Toon830002500Super Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. This card cannot attack in the turn that it is Summoned. Unless you pay 500 Life Points, this monster cannot attack. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

DB1-EN067 - JinzoEffect MonsterDarkMachine/Effect624001500Ultra Rare
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

DB1-EN068 - Parasite ParacideEffect MonsterEarthInsect/Effect2500300Common
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.

DB1-EN069 - Lightforce SwordTrapn/aNormaln/an/an/aCommon
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.

DB1-EN070 - Chain DestructionTrapn/aNormaln/an/an/aCommon
You can activate this card when a monster with an ATK of 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.

DB1-EN071 - Time SealTrapn/aNormaln/an/an/aCommon
Your opponent skips the Draw Phase of his/her next turn.

DB1-EN072 - GraverobberTrapn/aNormaln/an/an/aCommon
Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.

DB1-EN073 - Gift of The Mystical ElfTrapn/aNormaln/an/an/aCommon
Increase your Life Points by 300 points for each monster on the field.

DB1-EN074 - The Eye of TruthTrapn/aContinuousn/an/an/aCommon
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points during each of his/her Standby Phases if he/she has a Spell Card in his/her hand.

DB1-EN075 - Dust TornadoTrapn/aNormaln/an/an/aRare
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.

DB1-EN076 - Call Of The HauntedTrapn/aContinuousn/an/an/aSuper Rare
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.

DB1-EN077 - Enchanted JavelinTrapn/aNormaln/an/an/aCommon
Increase your Life Points by the ATK of 1 attacking monster.

DB1-EN078 - Mirror WallTrapn/aContinuousn/an/an/aCommon
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

DB1-EN079 - Numinous HealerTrapn/aNormaln/an/an/aCommon
You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in the Graveyard.

DB1-EN080 - Forced RequisitionTrapn/aContinuousn/an/an/aCommon
You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

DB1-EN081 - DNA SurgeryTrapn/aContinuousn/an/an/aCommon
When you activate this card, declare 1 Type of monster. As long as this card remains face-up on the field, all face-up monsters become the Type you declared.

DB1-EN082 - Backup SoldierTrapn/aNormaln/an/an/aCommon
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Select up to 3 Monster Cards with an ATK of 1500 points or less (except Effect Monster Cards) from your Graveyard and add them to your hand.

DB1-EN083 - CeasefireTrapn/aNormaln/an/an/aSuper Rare
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 points of damage to your opponent's Life Points for each Effect Monster on the field.

DB1-EN084 - Light of InterventionTrapn/aContinuousn/an/an/aCommon
Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position.

DB1-EN085 - Respect PlayTrapn/aContinuousn/an/an/aCommon
During their respective turns, each player must show their opponent their hand.

DB1-EN086 - Imperial OrderTrapn/aContinuousn/an/an/aUltra Rare
As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

DB1-EN087 - Magical HatsTrapn/aNormaln/an/an/aRare
Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.

DB1-EN088 - Nobleman of CrossoutSpelln/aNormaln/an/an/aSuper Rare
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.

DB1-EN089 - Nobleman of ExterminationSpelln/aNormaln/an/an/aCommon
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.

DB1-EN090 - The Shallow GraveSpelln/aNormaln/an/an/aCommon
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.

DB1-EN091 - Premature BurialSpelln/aEquipn/an/an/aSuper Rare
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.

DB1-EN092 - Morphing Jar #2Effect MonsterEarthRock/Effect3800700Rare
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower monsters to the field in face-down Defense Position. The rest of the cards picked up are discarded to the Graveyard

DB1-EN093 - KiseitaiEffect MonsterDarkFiend/Effect2300800Common
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.

DB1-EN094 - Harpie's BrotherNormal MonsterWindWinged Beast41800600Common
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

DB1-EN095 - Buster BladerEffect MonsterEarthWarrior/Effect726002300Super Rare
Increase the ATK of this card by 500 points for each Dragon-Type monster on your opponent's side of the field and in your opponent's Graveyard.

DB1-EN096 - Dark SageEffect MonsterDarkSpellcaster/Effect928003200Ultra Rare
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Dark Magician" on your side of the field when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.

DB1-EN097 - Big Shield GardnaEffect MonsterEarthWarrior/Effect41002600Ultra Rare
Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.

DB1-EN098 - Blue-Eyes White DragonNormal MonsterLightDragon830002500Ultra Rare
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

DB1-EN099 - Hitotsu-Me GiantNormal MonsterEarthBeast-Warrior412001000Common
A one-eyed behemoth with thick, powerful arms made for delivering punishing blows.

DB1-EN100 - Flame SwordsmanFusion MonsterFireWarrior/Fusion518001600Rare
Flame Manipulator + "Masaki the Legendary Swordsman"

DB1-EN101 - Skull ServantNormal MonsterDarkZombie1300200Common
A skeletal ghost that isn't strong but can mean trouble in large numbers.

DB1-EN102 - Dark MagicianNormal MonsterDarkSpellcaster725002100Ultra Rare
The ultimate wizard in terms of attack and defense.

DB1-EN103 - Gaia The Fierce KnightNormal MonsterEarthWarrior723002100Rare
A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

DB1-EN104 - Celtic GuardianNormal MonsterEarthWarrior414001200Common
An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

DB1-EN105 - Mammoth GraveyardNormal MonsterEarthDinosaur31200800Common
A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

DB1-EN106 - Silver FangNormal MonsterEarthBeast31200800Common
A snow wolf that's beautiful to the eye, but absolutely vicious in battle.

DB1-EN107 - Flame ManipulatorNormal MonsterFireSpellcaster39001000Common
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

DB1-EN108 - Dark King of the AbyssNormal MonsterDarkFiend31200800Common
It's said that this King of the Netherworld once had the power to rule over the dark.

DB1-EN109 - Aqua MadoorNormal MonsterWaterSpellcaster412002000Common
A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

DB1-EN110 - Masaki the Legendary Swordsman Normal MonsterEarthWarrior411001100Common
Legendary swordmaster Masaki is a veteran of over 100 battles.

DB1-EN111 - Dragon Capture JarTrapn/aContinuousn/an/an/aCommon
As long as this card remains face-up on the field, all face-up Dragon-Type monsters are changed to Defense Position and cannot change their Battle Position.

DB1-EN112 - UmiSpelln/aFieldn/an/an/aCommon
Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points.

DB1-EN113 - Dark HoleSpelln/aNormaln/an/an/aSuper Rare
Destroy all monsters on the field.

DB1-EN114 - RaigekiSpelln/aNormaln/an/an/aUltra Rare
Destroy all of your opponent's monsters on the field.

DB1-EN115 - Red MedicineSpelln/aNormaln/an/an/aCommon
Increase your Life Points by 500 points.

DB1-EN116 - HinotamaSpelln/aNormaln/an/an/aCommon
Inflict 500 points of Direct Damage to your opponent's Life Points.

DB1-EN117 - FissureSpelln/aNormaln/an/an/aRare
Destroy 1 face-up monster with the lowest ATK on your opponent's side of the field.

DB1-EN118 - Trap HoleTrapn/aNormaln/an/an/aRare
When your opponent Normal Summons or Flip Summons a monster with an ATK of 1000 points or more, destroy the monster.

DB1-EN119 - PolymerizationSpelln/aNormaln/an/an/aCommon
Send Fusion Material Monsters that are listed by a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck.

DB1-EN120 - Mystical ElfNormal MonsterLightSpellcaster48002000Common
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

DB1-EN121 - Beaver WarriorNormal MonsterEarthBeast-Warrior412001500Common
What this creature lacks in size it makes up for in defense when battling in the prairie.

DB1-EN122 - Gaia the Dragon ChampionFusion MonsterWindDragon/Fusion726002100Rare
Gaia The Fierce Knight + "Curse of Dragon"

DB1-EN123 - Curse of DragonNormal MonsterDarkDragon520001500Common
A wicked dragon that taps into dark forces to execute a powerful attack.

DB1-EN124 - Giant Soldier of StoneNormal MonsterEarthRock313002000Common
A giant warrior made of stone. A punch from this creature has earth-shaking results.

DB1-EN125 - UrabyNormal MonsterEarthDinosaur41500800Common
Fast on its feet, this dinosaur rips enemies to shreds with its sharp claws.

DB1-EN126 - Red-Eyes B. DragonNormal MonsterDarkDragon724002000Super Rare
A ferocious dragon with a deadly attack.

DB1-EN127 - Reaper of the CardsEffect MonsterDarkFiend/Effect513801930Common
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

DB1-EN128 - Stop DefenseSpelln/aNormaln/an/an/aCommon
Select 1 of your opponent's monsters and switch it to Attack Position. If the card is face-down, flip it face-up. If the card has a flip effect, it is activated immediately.

DB1-EN129 - Swords of Revealing LightSpelln/aNormaln/an/an/aSuper Rare
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.

DB1-EN130 - Armed NinjaEffect MonsterEarthWarrior/Effect1300300Common
FLIP: Select 1 Spell Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Spell Card, it is destroyed. If it is a Trap Card, return it to its original position.

DB1-EN131 - Man-Eater BugEffect MonsterEarthInsect/Effect2450600Rare
FLIP: Destroy 1 monster on the field.

DB1-EN132 - Hane-HaneEffect MonsterEarthBeast/Effect2450500Common
FLIP: Select 1 monster on the field and return it to its owner's hand.

DB1-EN133 - Monster RebornSpelln/aNormaln/an/an/aUltra Rare
Select 1 monster from either you or your opponent's Graveyard. Special Summon the selected monster on your side of the field.

DB1-EN134 - Pot of GreedSpelln/aNormaln/an/an/aSuper Rare
Draw 2 cards from your Deck.

DB1-EN135 - Right Leg of the Forbidden One Normal MonsterDarkSpellcaster1200300Common
A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

DB1-EN136 - Left Leg of the Forbidden One Normal MonsterDarkSpellcaster1200300Common
A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

DB1-EN137 - Right Arm of the Forbidden One Normal MonsterDarkSpellcaster1200300Common
A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

DB1-EN138 - Left Arm of the Forbidden One Normal MonsterDarkSpellcaster1200300Common
A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

DB1-EN139 - Exodia the Forbidden OneNormal MonsterDarkSpellcaster310001000Ultra Rare
When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

DB1-EN140 - Feral ImpNormal MonsterDarkFiend413001400Common
A playful little fiend that lurks in the dark, waiting to attack an unwary enemy.

DB1-EN141 - Winged Dragon, Guardian of the Fortress #1Normal MonsterWindDragon414001200Common
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.

DB1-EN142 - Summoned SkullNormal MonsterDarkFiend625001200Super Rare
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.

DB1-EN143 - Armored LizardNormal MonsterEarthReptile415001200Common
A lizard with a very tough hide and a vicious bite.

DB1-EN144 - Larvae MothEffect MonsterEarthInsect/Effect2500400Common
This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by offering "Petit Moth" as a Tribute on the 2nd of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution".

DB1-EN145 - Harpie LadyNormal MonsterWindWinged Beast413001400Common
This human-shaped animal with wings is beautiful to watch but deadly in battle.

DB1-EN146 - Harpie Lady SistersEffect MonsterWindWinged Beast/Effect619502100Common
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Elegant Egotist".

DB1-EN147 - KojikocyNormal MonsterEarthWarrior415001200Common
A man-hunter with powerful arms that can crush boulders

DB1-EN148 - Cocoon of EvolutionEffect MonsterEarthInsect/Effect302000Common
You can equip this card from your hand as an Equip Spell Card to a face-up "Petit Moth" on the field. If equipped, the ATK and DEF of "Cocoon of Evolution" is applied to "Petit Moth".

DB1-EN149 - Armored ZombieNormal MonsterDarkZombie315000Common
This warrior blindly swings a deadly blade with devastating force.

DB1-EN150 - Mask of DarknessEffect MonsterDarkFiend/Effect2900400Common
FLIP: Select 1 Trap Card from your Graveyard. Add the selected card to your hand.

DB1-EN151 - White Magical HatEffect MonsterLightSpellcaster/Effect31000700Common
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's hand to the Graveyard.

DB1-EN152 - Big EyeEffect MonsterDarkFiend/Effect412001000Common
FLIP: See the 5 cards from the top of your Deck, arrange them in any order desired, and replace them on top of the Deck.

DB1-EN153 - B. Skull DragonFusion MonsterDarkDragon/Fusion932002500Super Rare
Summoned Skull + "Red-Eyes B. Dragon"

DB1-EN154 - Masked SorcererEffect MonsterDarkSpellcaster/Effect49001400Common
When you inflict damage to your opponent's Life Points with this card, draw 1 card from your Deck.

DB1-EN155 - Petit MothNormal MonsterEarthInsect1300200Common
This small but deadly creature is better off avoided.

DB1-EN156 - Elegant EgotistSpelln/aNormaln/an/an/aCommon
You can only activate this card when there are 1 or more "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.

DB1-EN157 - Sanga of the ThunderEffect MonsterLightThunder/Effect726002200Common
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

DB1-EN158 - KazejinEffect MonsterWindSpellcaster/Effect724002200Common
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

DB1-EN159 - SuijinEffect MonsterWaterAqua/Effect725002400Common
You can only activate this card's effect during your opponent's damage calculation. Make the ATK of a monster attacking this card 0 during damage calculation. This effect can only be used once as long as this card remains face-up on the field.

DB1-EN160 - Mystic LampEffect MonsterDarkSpellcaster/Effect1400300Common
This monster may attack your opponent's Life Points directly.

DB1-EN161 - Blast JugglerEffect MonsterFireMachine/Effect3800900Common
You can only activate this effect during your Standby Phase. Offer this face-up card as a Tribute to select and destroy 2 face-up monsters with an ATK 1000 or less.

DB1-EN162 - Jinzo #7Effect MonsterDarkMachine/Effect2500400Common
This monster may attack your opponent's Life Points directly.

DB1-EN163 - Magician of FaithEffect MonsterLightSpellcaster/Effect1300400Rare
FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand.

DB1-EN164 - Fake TrapTrapn/aNormaln/an/an/aCommon
You can only activate this card when your opponent uses an effect of a Spell, Trap, or Effect Monster to destroy Trap Card(s) on your side of the field. Destroy this card as a substitute of those Trap Card(s) and the other Trap Card(s) are not destroyed. If a Set card(s) would have been destroyed, pick up and see the Set card(s).

DB1-EN165 - Tribute to The DoomedSpelln/aNormaln/an/an/aRare
Discard 1 card from your hand. Select 1 monster on the field and destroy it.

DB1-EN166 - Soul ReleaseSpelln/aNormaln/an/an/aCommon
Select up to 5 cards from either your or your opponent's Graveyard(s) and remove them from play.

DB1-EN167 - The Cheerful CoffinSpelln/aNormaln/an/an/aCommon
You can discard up to 3 Monster Cards from your hand to the Graveyard.

DB1-EN168 - Change of HeartSpelln/aNormaln/an/an/aUltra Rare
Select 1 monster on your opponent's side of the field. Take control of the selected monster until the End Phase of this turn.

DB1-EN169 - Makyura the DestructorEffect MonsterDarkWarrior/Effect416001200Super Rare
During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.

DB1-EN170 - ExchangeSpelln/aNormaln/an/an/aSuper Rare
Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)

DB1-EN171 - Minor Goblin OfficialTrapn/aContinuousn/an/an/aCommon
You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.

DB1-EN172 - GambleTrapn/aNormaln/an/an/aCommon
You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

DB1-EN173 - Attack and ReceiveTrapn/aNormaln/an/an/aCommon
You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.

DB1-EN174 - Solemn WishesTrapn/aContinuousn/an/an/aCommon
You gain 500 Life Points when you draw a card (or cards).

DB1-EN175 - Skull InvitationTrapn/aContinuousn/an/an/aCommon
Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.

DB1-EN176 - Bubonic VerminEffect MonsterEarthBeast/Effect3900600Common
FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.

DB1-EN177 - Burning LandSpelln/aContinuousn/an/an/aCommon
Destroy all Field Spell Cards on the field. Inflict 500 points of damage to each player's Life Points during his/her Standby Phase.

DB1-EN178 - Fairy Meteor CrushSpelln/aFieldn/an/an/aRare
When a monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

DB1-EN179 - Limiter RemovalSpelln/aFieldn/an/an/aRare
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

DB1-EN180 - Rain of MercySpelln/aNormaln/an/an/aCommon
Increase the Life Points of both players by 1000 points.

DB1-EN181 - Monster RecoverySpelln/aQuick-Playn/an/an/aCommon
Unite 1 of your own monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)

DB1-EN182 - ShiftTrapn/aNormaln/an/an/aCommon
You can activate this card when your opponent designates 1 monster on your side of the field as a target of a Spell, Trap, or battle attack. Switch the target to another monster on your side of the field.

DB1-EN183 - Dimension HoleSpelln/aNormaln/an/an/aCommon
Remove 1 monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.

DB1-EN184 - Ground CollapseSpelln/aContinuousn/an/an/aCommon
Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.

DB1-EN185 - Magic DrainTrapn/aCountern/an/an/aRare
You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from his/her hand to negate the effect of this card. If your opponent does not, negate the activation of the Spell Card of your opponent and destroy it.

DB1-EN186 - Infinite DismissalTrapn/aContinuousn/an/an/aCommon
Level 3 or lower monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.

DB1-EN187 - Gravity BindTrapn/aContinuousn/an/an/aCommon
All Level 4 or higher monsters on the field cannot attack.

DB1-EN188 - Type Zero Magic CrusherTrapn/aContinuousn/an/an/aCommon
Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.

DB1-EN189 - Shadow of EyesTrapn/aNormaln/an/an/aCommon
You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack Position. If the Monster Card has a Flip Effect, it is not activated.

DB1-EN190 - The Legendary FishermanEffect MonsterWaterWarrior/Effect518501600Rare
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

DB1-EN191 - Sword HunterEffect MonsterEarthWarrior/Effect724501700Common
A monster destroyed by this card as a result of battle becomes an Equip Spell Card at the end of the Battle Phase that increases the ATK of this card by 200 points .

DB1-EN192 - Drill BugEffect MonsterEarthInsect/Effect21100200Common
When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place "Parasite Paracide" face-down on top of the Deck.

DB1-EN193 - Deepsea WarriorEffect MonsterWaterWarrior/Effect516001800Common
As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

DB1-EN194 - Thousand-Eyes IdolNormal MonsterDarkSpellcaster100Common
A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

DB1-EN195 - Thousand-Eyes RestrictFusion Effect MonsterDarkSpellcaster/Fusion/Effect100Ultra Rare
Relinquished + "Thousand-Eyes Idol"
As long as this card remains face-up on the field, other monsters cannot change their Battle Positions or attack. Select 1 monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can only equip 1 monster at a time to this card). The ATK and DEF of this card become the same amounts as the monster equipped to this card. If this card is destroyed as a result of battle, the equipped monster is destroyed instead.

DB1-EN196 - Hayabusa KnightEffect MonsterEarthWarrior/Effect31000700Rare
This monster can attack twice during the same Battle Phase.

DB1-EN197 - Bombardment BeetleEffect MonsterWindInsect/Effect2400900Common
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.

DB1-EN198 - 4-Starred Ladybug of DoomEffect MonsterWindInsect/Effect38001200Common
FLIP: Destroy all face-up Level 4 monsters on your opponent's side of the field.

DB1-EN199 - GradiusNormal MonsterLightMachine41200800Common
A high-performance jet fighter with power capsules for variable attack capabilities.

DB1-EN200 - Red-Moon BabyEffect MonsterDarkZombie/Effect37001000Common
You can Special Summon to your side of the field a monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase.

DB1-EN201 - Mad Sword BeastEffect MonsterEarthDinosaur/Effect414001200Rare
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

DB1-EN202 - Goblin Attack ForceEffect MonsterEarthWarrior/Effect423000Super Rare
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

DB1-EN203 - The Fiend MegacyberEffect MonsterDarkWarrior/Effect622001200Rare
You can Special Summon this card from your hand if your opponent has at least 2 more monsters on the field than you do.

DB1-EN204 - Gearfried the Iron KnightEffect MonsterEarthWarrior/Effect418001600Rare
When an Equip Spell Card is equipped to this card, destroy the Equip Spell Card.

DB1-EN205 - Insect BarrierSpelln/aContinuousn/an/an/aCommon
Your opponent's Insect-Type monsters cannot attack as long as this card remains face-up on the field.

DB1-EN206 - Swordsman of LandstarNormal MonsterEarthWarrior35001200Common
An amateur with a sword, this fairy warrior relies on its mysterious powers.

DB1-EN207 - Humanoid SlimeNormal MonsterWaterAqua48002000Common
This slime apparently has some human genes in its genetic makeup.

DB1-EN208 - Worm DrakeNormal MonsterEarthReptile414001500Common
Once this monster wraps itself around a victim, there is no escape.

DB1-EN209 - Humanoid Worm DrakeFusion MonsterWaterAqua/Fusion722002000Common
Worm Drake + "Humanoid Slime"

DB1-EN210 - Revival JamEffect MonsterWaterAqua/Effect41500500Common
When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points. Then, Special Summon this card in face-up Defense Position during your next Standby Phase.

DB1-EN211 - Amphibian BeastNormal MonsterWaterFish624002000Common
On land or in the sea, the speed of this monster is unmatchable.

DB1-EN212 - Shining AbyssNormal MonsterLightFairy416001800Common
This monster employs the powers of both Light and Darkness.

DB1-EN213 - Grand Tiki ElderNormal MonsterDarkFiend41500800Common
A masked monster that wields the most deadly of curses.

DB1-EN214 - The Masked BeastRitual MonsterDarkFiend/Ritual832001800Super Rare
This monster can only be Ritual Summoned with the Ritual Spell Card, "Curse of the Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

DB1-EN215 - Melchid the Four-Face BeastNormal MonsterDarkFiend415001200Common
This monster has four different masks for four different attacks.

DB1-EN216 - Nuvia the WickedNormal MonsterDarkFiend42000800Common
If this monster is Normal Summoned, destroy this card. If your opponent controls any monster, decrease the ATK of this card by 200 points for each monster on your opponent's side of the field.

DB1-EN217 - Chosen OneSpelln/aNormaln/an/an/aCommon
Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard.

DB1-EN218 - Mask of WeaknessTrapn/aNormaln/an/an/aCommon
Decrease the ATK of 1 attacking monster by 700 points until the end of the turn.

DB1-EN219 - Curse of the Masked BeastSpelln/aRitualn/an/an/aCommon
This card is used to Ritual Summon "The Masked Beast". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

DB1-EN220 - Mask of DispelSpelln/aContinuousn/an/an/aCommon
Select 1 face-up Spell Card on the field. The controller of the Spell Card must take damage of 500 Life Points during each of your Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed.

DB1-EN221 - Mask of RestrictTrapn/aContinuousn/an/an/aCommon
Neither player can Tribute any monster under any conditions.

DB1-EN222 - Mask of the AccursedSpelln/aEquipn/an/an/aCommon
The monster equipped with this card cannot attack. In addition, the player controlling the equipped monster must take damage of 500 Life Points during each of your Standby Phases.

DB1-EN223 - Mask of BrutalitySpelln/aNormaln/an/an/aCommon
A monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

DB1-EN224 - Return of the DoomedSpelln/aNormaln/an/an/aCommon
Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your monsters that is destroyed as a result of battle and sent to your Graveyard during this turn to your hand at the end of this turn.

DB1-EN225 - Lightning BladeSpelln/aNormaln/an/an/aCommon
This card can only be equipped to Warrior-Type monsters. Increases the ATK of the equipped monster by 800 points and decreases the ATK of all WATER monsters on the field by 500 points.

DB1-EN226 - Tornado WallTrap Cardn/aNormaln/an/an/aCommon
This card can only be activated when "Umi" is active on the field. As long as "Umi" remains face-up on the field, any damage from attacking monsters to your Life Points becomes 0. When "Umi" is removed from the field, this card is also destroyed.

DB1-EN227 - Fairy BoxTrap Cardn/aNormaln/an/an/aCommon
Each time a monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking monster's ATK becomes 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

DB1-EN228 - Torrential TributeTrap Cardn/aNormaln/an/an/aUltra Rare
You can activate this card when a monster is Summoned (including Flip Summon and Special Summon). Destroy all monsters on the field.

DB1-EN229 - Jam Breeding MachineSpelln/aContinuousn/an/an/aCommon
During each of your Standby Phases, Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position to your side of the field. As long as this card remains face-up on the field, you cannot Normal Summon, Flip Summon or Special Summon any other monster (except Slime Tokens).

DB1-EN230 - Infinite CardsSpelln/aContinuousn/an/an/aCommon
As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.

DB1-EN231 - Jam DefenderTrap Cardn/aContinuousn/an/an/aCommon
Each time a monster on your opponent's side of the field attacks a monster on your side of the field and you have "Revival Jam" face-up on the field, you can change the attack target to "Revival Jam".

DB1-EN232 - Card of Safe ReturnSpelln/aContinuousn/an/an/aCommon
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.

DB1-EN233 - Amazon ArcherEffect MonsterEarthWarrior/Effect414001000Common
Tribute 2 monsters on your side of the field to inflict 1200 points of damage to your opponent's Life Points.

DB1-EN234 - Fire PrincessNormal MonsterFirePyro413001500Common
Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points.

DB1-EN235 - Spirit of the BreezeEffect MonsterWindFairy/Effect301800Common
As long as this card remains in face-up Attack Position on your side of the field, increase your Life Points by 1000 points during each of your Standby Phases.

DB1-EN236 - Dancing FairyNormal MonsterWindFairy417001000Common
As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases.

DB1-EN237 - Cure MermaidNormal MonsterWaterFish 41500800Common
As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases.

DB1-EN238 - Hysteric FairyNormal MonsterLightFairy41800500Common
Tribute 2 monsters on your side of the field to increase your Life Points by 1000 points.

DB1-EN239 - The Forgiving MaidenNormal MonsterLightFairy48502000Common
Offer this face-up card as a Tribute to return 1 of your monsters destroyed in battle during this turn to your hand.

DB1-EN240 - St. JoanNormal MonsterLightFairy728002000Common
The Forgiving Maiden + "Marie the Fallen One"

DB1-EN241 - Marie the Fallen OneNormal MonsterDarkFiend 517001200Common
As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases.

DB1-EN242 - Jar of GreedTrap Cardn/aNormaln/an/an/aRare
Draw 1 card from your Deck.

DB1-EN243 - Scroll of BewitchmentSpelln/aNormaln/an/an/aCommon
Select 1 Attribute when you activate this card. Change the Attribute of the equipped monster to the one you select.

DB1-EN244 - United We StandSpelln/aEquipn/an/an/aUltra Rare
For every face-up monster you control, increase the ATK and DEF of the equipped monster by 800 points.

DB1-EN245 - Mage PowerSpelln/aEquipn/an/an/aUltra Rare
For every Spell and Trap Card on your side of the field, increase the ATK and DEF of the equipped monster by 500 points.

DB1-EN246 - The Portrait's SecretNormal MonsterEarthFiend412001500Common
A portrait cursed by the artist, it is said to bring ill fortune to anyone who owns it.

DB1-EN247 - The Gross Ghost of Fled DreamsNormal MonsterDarkFiend413001800Common
This monster feeds on the dreams of an unwary sleeper, dragging the victim into eternal slumber.

DB1-EN248 - Headless KnightNormal MonsterEarthFiend414501700Common
A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

DB1-EN249 - Earthbound SpiritNormal MonsterEarthFiend45002000Common
A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth.

DB1-EN250 - The Earl of DemiseNormal MonsterDarkFiend52000700Common
This gentlemanly creature is extremely wicked, feared by man and fiend alike.


 
 

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