Anime Cubed > Yu-Gi-Oh >

Magician's Force Booster Pack Card List / Spoilers

MFC-000 - Dark Magician GirlEffect MonsterDarkSpellcaster620001700Secret Rare
Increase the ATK of this monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player’s Graveyard.

MFC-001 - People Running AboutMonsterFirePyro2600600Common
Although they always suffer in silence, they swear an oath to inevitably revolt

MFC-002 - Oppressed PeopleMonsterWaterAqua14002000Common
They are oppressed, but believe they will have their freedom someday.

MFC-003 - United ResistanceMonsterWindThunder31000400Common
The people that gather to swear to fight their oppressors. A revolution is cooking.

MFC-004 - X-Head CannonMonsterLightMachine418001500Super Rare
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

MFC-005 - Y-Dragon HeadUnion MonsterLightMachine415001600Super Rare
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

MFC-006 - Z-Metal TankUnion MonsterLightMachine415001300Super Rare
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 600 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

MFC-007 - Dark BladeMonsterDarkWarrior418001500Rare
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.

MFC-008 - Pitch-Dark DragonUnion MonsterDarkDragon3900600Common
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 400 points, and when it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-009 - KiryuUnion MonsterDarkDragon520001500Common
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monsters ATK/DEF is increased by 900 points, and you can offer this card as a Tribute to allow the equipped monster to attack the opponent’s Life Points directly this turn. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-010 - Decayed CommanderEffect MonsterEarthZombie410001500Common
When this monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent’s Life Points directly 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard.

MFC-011 - Zombie TigerUnion MonsterEarthZombie314001600Common
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster ATK/DEF is increased by 500 points, and each time it destroys 1 of your opponent’s monsters, 1 card is randomly selected from your opponent’s hand and discarded to the Graveyard. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-012 - Giant OrcEffect MonsterDarkFiend422000Common
When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.

MFC-013 - Second GoblinUnion MonsterDarkFiend1100100Common
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, you can change that monster’s battle position once per turn during your Main Phase. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-014 - Vampire OrchisEffect MonsterEarthPlant417001000Common
When this monster is Normal Summoned successfully, you can Special Summon 1 "Des Dendle" from your hand.

MFC-015 - Des DendleUnion MonsterEarthPlant43002000Common
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster destroys 1 of your opponent’s monsters Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800) in Attack or Defense Position. (1 monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed in battle, this card is destroyed instead)

MFC-016 - Burning BeastUnion MonsterFirePyro415001000Common
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Freezing Beast" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

MFC-017 - Freezing BeastUnion MonsterWaterAqua415001000Common
Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your "Burning Beast" as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, each time that monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle this card is destroyed instead.)

MFC-018 - Union RiderEffect MonsterWindMachine210001000Common
You can take a Union Monster that is currently a monster on your opponent’s side of the field and equip it to this card. This monster can only be equipped with 1 Union Monster as at a time. The Union Monster that is equipped to this card cannot be changed back to a monster by its own effect.

MFC-019 - D.D. Crazy BeastEffect MonsterEarthBeast314001400Rare
A monster destroyed by this card in battle is removed from play.

MFC-020 - Spell CancellerEffect MonsterWindMachine518001600Ultra Rare
As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.

MFC-021 - Neko Mane KingEffect MonsterEarthBeast100Common
During your opponent’s turn, when this card is sent to the Graveyard by the effect of your Opponent’s Spell, Trap or Monster Card, your opponent’s turn ends.

MFC-022 - Helping Robo For CombatEffect MonsterLightMachine416000Rare
Each time this monster destroys 1 of your opponent’s monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your deck.

MFC-023 - Dimension JarEffect MonsterDarkMachine2200200Common
FLIP: Both players can remove from play up to 3 monsters from their opponent’s Graveyard.

MFC-024 - Great Phantom ThiefEffect MonsterEarthSpellcaster310001000Rare
Each time this card inflicts Battle Damage to your opponent’s Life Points, declare the name of 1 card. Then see your opponent’s hand and discard all copies of the declared card in his/her hand to the Graveyard.

MFC-025 - Roulette BarrelEffect MonsterLightMachine410002000Common
Once per turn during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up monster on the field whose level is equal to the result.

MFC-026 - Paladin of White DragonRitual Effect MonsterLightDragon419001200Ultra Rare
This monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card’s effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your deck by offering this card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack that turn.

MFC-027 - White Dragon RitualSpelln/aRitualn/an/an/aCommon
This card is used to Ritual Summon "Paladin of White Dragon". You must also offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.

MFC-028 - Frontline BaseSpelln/aContinuousn/an/an/aCommon
Once per turn during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.

MFC-029 - DemotionSpelln/aEquipn/an/an/aCommon
Downgrade the monster equipped with this card by 2 Levels.

MFC-030 - Combination AttackSpelln/aQuickplayn/an/an/aRare
During a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.

MFC-031 - Kaiser ColosseumSpelln/aContinuousn/an/an/aCommon
When there is 1 or more monster on the field of the controller of this card, his/her opponent cannot place a monster on the field if the opponent would then have more monster on the field then the controller of this card.

MFC-032 - Autonomous Action UnitSpelln/aEquipn/an/an/aCommon
Pay 1500 Life Points. Select 1 Monster Card from your opponent’s Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped monster is destroyed.

MFC-033 - Poison of the Old ManSpelln/aQuickplayn/an/an/aCommon
Select and activate 1 of the following effects: * Increases your Life Points by 1200 points. * Inflict 800 points of Direct Damage to your opponent’s Life Points.

MFC-034 - AnteSpelln/aNormaln/an/an/aRare
Each player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 damage and sends the card he/she selected to the graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both to the hand of the players who selected them.

MFC-035 - Dark CoreSpelln/aNormaln/an/an/aRare
Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.

MFC-036 - Raregold ArmorSpelln/aEquipn/an/an/aCommon
As long as you control the monster equipped with this card, your opponent cannot attack other monsters other than the equipped monster.

MFC-037 - Metalsilver ArmorSpelln/aEquipn/an/an/aCommon
As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Monster Card that specifically designates 1 monster, including monsters in the Graveyard, other than the equipped monster as a target.

MFC-038 - Kishido SpiritSpelln/aContinuousn/an/an/aCommon
Monsters on your side of the field cannot be destroyed in a battle if the monsters ATK are equal.

MFC-039 - Tribute DollSpelln/aNormaln/an/an/aRare
Activate this card by offering a monster on your side of the field as a Tribute. Special Summon 1 Level 7 monster from your hand. That monster cannot attack this turn.

MFC-040 - Wave-Motion CannonSpelln/aContinuousn/an/an/aCommon
Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent’s Life Points equal to the number of your Standby phases that have passed after this card was activated x1000 points.

MFC-041 - Huge RevolutionTrapn/aNormaln/an/an/aCommon
This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent’s hand to the Graveyard and destroy all cards your opponent controls on the field.

MFC-042 - Thunder of RulerTrapn/aNormaln/an/an/aCommon
You can only activate this card during your opponent’s Standby Phase. During the turn this card is activated your opponent cannot perform his/her Battle Phase.

MFC-043 - Spell Shield Type-8Trapn/aCountern/an/an/aSuper Rare
Select and activate 1 of the following effects:* Negate the activation and the effect of a Spell Card that designates 1 monster on the field as a target and destroy the Spell Card.* Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

MFC-044 - MeteorainTrapn/aNormaln/an/an/aCommon
During this turn, when your monsters attack with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points.

MFC-045 - Pineapple BlastTrapn/aNormaln/an/an/aCommon
You can only activate this card when you Normal Summon a monster successfully. If there are more monsters on your opponent’s Side off the field then your side, destroy your opponent’s monsters so that your opponent controls the same number of monsters as you. Your opponent selects which monsters are destroyed.

MFC-046 - Secret BarrelTrapn/aNormaln/an/an/aCommon
Inflict Direct Damage to your opponent’s Life Points equal to the total number of cards on your opponent’s side of the field and in your opponent’s hand x200.

MFC-047 - Physical DoubleTrapn/aNormaln/an/an/aCommon
You can only activate this card during your opponent’s turn. Select 1 monster on your opponent’s side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level Type, Attribute, ATK, and DEF as the selected monster. Destroy the "Mirage Token" at the end of the turn.

MFC-048 - Rivalry of WarlordsTrapn/aContinuousn/an/an/aCommon
Each player must send monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of face-up monster. As long as this card remains face-up on the field each player can only Summon or control 1 Type of face-up monster at a time.

MFC-049 - Formation UnionTrapn/aNormaln/an/an/aCommon
Select and activate 1 of the following effects:* Equip 1 Union Monster on your side of the field to an appropriate monster on your side of the field as an Equip Spell Card. * Change 1 equipped Union Monster on your side of the field back into a monster in face-up Attack Position.

MFC-050 - Adhesion Trap HoleTrapn/aNormaln/an/an/aCommon
You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a monster. As long as that monster remains face-up on the field, the original ATK of that monster is halved.

MFC-051 - XY-Dragon CannonFusion Effect MonsterLightMachine622001900Ultra Rare
"X-Head Cannon + "Y-Dragon Head" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent’s side of the field.

MFC-052 - XYZ-Dragon CannonFusion Effect MonsterLightMachine828002600Ultra Rare
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 card on your opponent’s side of the field.

MFC-053 - XZ-Tank CannonFusion Effect MonsterLightMachine624002100Super Rare
"X-Head Cannon" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent’s side of the field.

MFC-054 - YZ-Tank DragonFusion Effect MonsterLightMachine621002200Super Rare
"Y-Dragon Head" + "Z-Metal Tank" - This monster can only be special summoned by removing from play the above monsters on your side of the field. You do not use "Polymerization" to special summon this monster from your Fusion deck. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent’s side of the field.

MFC-055 - Great AngusMonsterFireBeast41800600Common
A very violent beast, it is always berserk. People say that they have never seen it silent."

MFC-056 - AitsuMonsterFireFairy5100100Common
He seems to be very unreliable, but he might have incredible potential."

MFC-057 - Sonic DuckMonsterWindWinged Beast31700700Common
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control."

MFC-058 - Luster DragonMonsterWindDragon419001600Ultra Rare
A very beautiful dragon covered with Sapphire. It does not like fights, but has incredibly high attack power."

MFC-059 - Amazoness PaladinEffect MonsterEarthWarrior41700300Common
Increase the ATK of this monster by 100 for each monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer".

MFC-060 - Amazoness FighterEffect MonsterEarthWarrior413001300Common
All Battle Damage to this card’s controller that he/she takes from a battle involving this monster becomes 0.

MFC-061 - Amazoness Swords WomanEffect MonsterEarthWarrior415001600Ultra Rare
The opponent takes all Battle Damage to this card’s controller that he/she takes from a battle involving this monster.

MFC-062 - Amazoness BlowpiperEffect MonsterEarthWarrior38001500Common
Select 1 face-up monster on your opponent’s side of the field during each of your Standby Phases. Decrease the ATK of the selected monster by 500 until the end of this turn.

MFC-063 - Amazoness TigerEffect MonsterEarthBeast411001500Rare
Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this monster by 400 points for each monster on your side of the field that includes "Amazoness" in its name,, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.

MFC-064 - Skilled White MagicianEffect MonsterLightSpellcaster417001900Super Rare
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (MAX 3). You can Special Summon 1 "Buster Blader" from your hand, deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.

MFC-065 - Skilled Dark MagicianEffect MonsterDarkSpellcaster419001700Super Rare
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this monster with 3 Spell Counters as a Tribute during your Main Phase.

MFC-066 - Apprentice MagicianEffect MonsterDarkSpellcaster2400800Rare
When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type monster Level 2 or lower from your deck and Special Summon it on the field in face-down Defense Position.

MFC-067 - Old Vindictive MagicianEffect MonsterDarkSpellcaster2450600Common
FLIP: Destroys 1 monster on the field (regardless of position.)

MFC-068 - Chaos Command MagicianEffect MonsterLightSpellcaster624001900Ultra Rare
Negate the effect of a Monster Card that specifically designates this 1 card as a target.

MFC-069 - Magical MarionetteEffect MonsterDarkSpellcaster520001000Common
Each time you or your opponent activates 1 Spell Card put 1 Spell Counter on this card. Increase the ATK of this monster by 200 points for each Spell Counter on this card. Also yyou can remove 2 Spell Counters from this card to destroy 1 monster on the field.

MFC-070 - Pixie KnightEffect MonsterLightSpellcaster21300200Common
When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is placed on top of your deck.

MFC-071 - Breaker the Magical WarriorEffect MonsterDarkSpellcaster416001000Ultra Rare
When this card is successfully Normal Summoned, put 1 spell counter on it (max.1) Increase the ATK of this monster by 300 points for each Spell counter on this card. Also you can remove 1 Spell Counter from this card to destroy 1 Spell Card or Trap Card on the field.

MFC-072 - Magical Plant MandragolaEffect MonsterDarkSpellcaster2500200Common
FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.

MFC-073 - Magical ScientistEffect MonsterDarkSpellcaster1300300Common
Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent’s Life Points directly, and is returned to your Fusion Deck at the end of the turn.

MFC-074 - Royal Magical LibraryEffect MonsterLightSpellcaster402000Common
Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). You can remove 3 Spell Counters from this card to draw 1 card from your deck.

MFC-075 - Armor ExeEffect MonsterLightRock424001400Rare
This card cannot attack the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of your and your opponent’s Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.

MFC-076 - Tribe-Infecting VirusEffect MonsterWaterAqua416001000Super Rare
Discard 1 card from your hand and declare 1 type of monster to destroy all face-up monsters of the declared Type on both sides of the field.

MFC-077 - Des KoalaEffect MonsterDarkBeast311001800Rare
FLIP: Inflict 400 points of Direct Damage to your opponent’s Life Points for each card in your opponent’s hand.

MFC-078 - Cliff the Trap RemoverEffect MonsterDarkWarrior312001000Common
When this card inflicts Battle Damage to your opponent’s Life Points, you can select and activate 1 of the following effects: * Destroy 1 Spell Card or Trap Card on the field. * Send 2 cards from the top of your opponent’s Deck to his/her Graveyard.

MFC-079 - Magical MerchantEffect MonsterLightInsect1200700Common
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.

MFC-080 - KoitsuUnion MonsterWaterFairy10200100Common
Once per turn during your Main Phase, if your control this monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, that monster’s ATK/DEF is increased by 3000 points and when it attacks with an ATK that is higher then the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed in battle, this card is destroyed instead.)

MFC-081 - Cat’s Ear TribeEffect MonsterEarthBeast-Warrior1200100Rare
During the Damage Steps of your opponent’s turn, the original ATK of his/her monster(s) that attack this monster becomes 200 points.

MFC-082 - Ultimate Obedient FiendEffect MonsterFireFiend1035003000Common
This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.

MFC-083 - Dark Cat with White TailEffect MonsterEarthBeast2800500Common
FLIP: Select 2 Monster Cards on your opponent’s side of the field and 1 Monster Card on your side of the field and return them to their owners’ hand.

MFC-084 - Amazoness SpellcasterSpelln/aNormaln/an/an/aCommon
Until the end of this turn, switch the original ATK of 1 face-up monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", with the original ATK of 1 face-up monster on your opponent’s side of the field.

MFC-085 - Continuous Destruction PunchSpelln/aContinuousn/an/an/aRare
When the ATK of an attacking monster on your opponent’s side of the field is lower then the DEF of the attacked Defense Position monster on your side of the field destroy the attacking monster. Damage calculation is applied normally.

MFC-086 - Big Bang ShotSpelln/aEquipn/an/an/aRare
A monster equipped with this card increases its ATK by 400 points. When the equipped monster attacks with an ATK that is higher then the DEF of your opponent’s Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. When this card is destroyed or removed from the field, the equipped monster is removed from play.

MFC-087 - Gather Your MindSpelln/aNormaln/an/an/aCommon
Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather your Mind" per turn.

MFC-088 - Mass DriverSpelln/aContinuousn/an/an/aCommon
Offer 1 monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent’s Life Points.

MFC-089 - Senri EyeSpelln/aContinuousn/an/an/aCommon
During each of your Standby Phases, you can see 1 card on the top of your opponent’s Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.

MFC-090 - Emblem of Dragon DestroyerSpelln/aNormaln/an/an/aCommon
Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.

MFC-091 - Jar RobberSpelln/aQuickplayn/an/an/aCommon
You can only activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.

MFC-092 - My Body as a ShieldSpelln/aQuickplayn/an/an/aCommon
When your opponent activates a card that has the effect that destroys 1 or more monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.

MFC-093 - Pigeonholing Books of SpellSpelln/aQuickplayn/an/an/aCommon
See the 3 cards from the top of your opponent’s Deck, arrange them in any order desired, and replace them on top of the Deck. Your opponent cannot see the cards.

MFC-094 - Mega Ton Magical CannonSpelln/aNormaln/an/an/aRare
Remove 10 Spell Counters on your side of the field. Destroy all cards on your opponent’s side of the field.

MFC-095 - Pitch-Black Power StoneTrapn/aContinuousn/an/an/aCommon
After activation, put 3 Spell Counters on this card. During each of your turns you can move 1 of this card’s Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card this card is destroyed.

MFC-096 - Amazoness ArchersTrapn/aNormaln/an/an/aSuper Rare
This card can only be activated when your opponent attacks and you control a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer". All monsters on your opponent’s side of the field become face-up Attack Position (Flip effects do not activated) and as long as they remain face up on the field decrease their ATK by 500 points. Your opponent must attack with all these monsters this turn.

MFC-097 - Dramatic RescueTrapn/aNormaln/an/an/aRare
You can only activate this card when a monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the targeted Monster Card to its owner’s hand and Special Summon another monster from your hand in face-up Attack or Defense Position.

MFC-098 - Exhausting SpellTrapn/aNormaln/an/an/aCommon
Remove all Spell Counters on both sides of the field.

MFC-099 - Hidden Book of SpellTrapn/aNormaln/an/an/aCommon
You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your deck. Your Deck is then shuffled.

MFC-100 - Miracle RestoringTrapn/aNormaln/an/an/aCommon
Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.

MFC-101 - Remove BrainwashingTrapn/aContinuousn/an/an/aCommon
As long as this card remains face-up on the field, the control of all monsters on the field returns to the original owners.

MFC-102 - DisarmamentTrapn/aNormaln/an/an/aCommon
Destroy all Equip Spell Cards on the field.

MFC-103 - Anti-SpellTrapn/aCountern/an/an/aCommon
Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.

MFC-104 - The Spell Absorbing LifeTrapn/aNormaln/an/an/aCommon
Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are not actvated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.

MFC-105 - Dark PaladinFusion Effect MonsterDarkSpellcaster829002400Ultra Rare
"Dark Magician" + "Buster Blader" - This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either Graveyard.

MFC-106 - Double SpellSpelln/aNormaln/an/an/aUltra Rare
Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent’s Graveyard and activate it from the Graveyard as your Spell Card.

MFC-107 - Diffusion Wave-MotionSpelln/aNormaln/an/an/aSecret Rare
Pay 1000 Life Points. Select 1 level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent’s side of the field. The effects of Effect Monsters destroyed by the selected monster in battle cannot be activated.


 
 

Top Gallery Images



Joan
Joan

319 views today
Crazy Misikusu
Crazy Misikusu

313 views today
Cherry Hill Angels
Cherry Hill Angels

312 views today
Last Quarter
Last Quarter

306 views today
Monkey Turn
Monkey Turn

303 views today
Datte Suki Nandamon
Datte Suki Nandamon

297 views today

 
 

 
Dub This!

 
 

Main Features



Anime In-Depth - Information on everything anime!
Sexy Anime Girls - a hot girls image gallery!
Video Game Galleries - thousands of pictures of almost every game!
Manga - Information, reviews, and downloads of the best manga around!
Fullmetal Alchemist TCG - The hottest anime card game out there!
Videos - freely available episodes to download!
Films - movie reviews, galleries, and statistics!
Anime Music Videos - AMV creation and download information!
How to Draw - tutorials on the manga style!
MP3 - the best legal places you can get your MP3s music fix!
Full House - Korean Drama - Asian Soap Opera galleries, wallpapers, and reviews!
Yu-Gi-Oh! - Comprehensive card game and series information!
Pokemon - Cards, games, and show info!
Sailor Moon - Everything you'd ever want or need to know!
Dragonball Z - Everything you'd ever want or need to know!
Gundam Seed Destiny / Gundam Seed - Info, downloads, pictures and more!
Cube Link Network - links to the absolute best sites that you've never heard of!
Ask Hammergirl - an advice column and awards for fans!
Downloads - a great listing of places to download!
Quizzes - personality tests! (Update: Our tests are now available at Anime Tests!)
DVD Rental Reviews - reviews of popular online DVD rental services for fans!