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Joey Starter Deck Card List / Spoilers

SDJ-001 - Red-Eyes B. DragonMonsterDarkDragon724002000Ultra Rare
A ferocious dragon with a deadly attack.

SDJ-002 - Swordsman of LandstarMonsterEarthWarrior35001200Common
An amateur with a sword, this fairy warrior relies on its mysterious powers.

SDJ-003 - Baby DragonMonsterWindDragon31200700Common
Much more than just a child, this dragon is gifted with untapped power.

SDJ-004 - Spirit of the HarpMonsterLightFairy48002000Common
A spirit that soothes the soul with the music of its heavenly harp.

SDJ-005 - Island TurtleMonsterWaterAqua411002000Common
A huge turtle that is often mistaken for an island.

SDJ-006 - Flame ManipulatorMonsterFireSpellcaster39001000Common
This Spellcaster attacks enemies with fire-related spells such as "Sea of Flames" and "Wall of Fire".

SDJ-007 - Masaki the Legendary SwordsmanMonsterEarthWarrior411001100Common
Legendary swordmaster Masaki is a veteran of over 100 battles.

SDJ-008 - 7 Colored FishMonsterWaterFish41800800Common
A rare rainbow fish that has never been caught by mortal man.

SDJ-009 - Armored LizardMonsterEarthReptile415001200Common
A lizard with a very though hide and a vicious bite.

SDJ-010 - Darkfire Soldier #1MonsterFirePyro417001150Common
An explosive expert from a special elite force.

SDJ-011 - Harpie's BrotherMonsterWindWinged Beast41800600Common
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.

SDJ-012 - Gearfried the Iron KnightEffect MonsterEarthWarrior/Effect418001600Common
Any Equip Card this card is equipped with is automatically destroyed.

SDJ-013 - Karate ManEffect MonsterEarthWarrior/Effect310001000Common
Once per turn, the original ATK of this card can be doubled. When this effect is applied, the card is immediately destroyed at the end of the turn.

SDJ-014 - Milus RadiantEffect MonsterEarthBeast/Effect1300250Common
As long as this card remains face-up on the Field, increase the ATK of all Earth monsters by 500 points and decreases the ATK of all Wind monsters by 400 points.

SDJ-015 - Time WizardEffect MonsterLightSpellcaster2500400Common
Toss a coin and call Heads or Tails. If you call it right, your opponent's monsters on the Field are destroyed. If you call it wrong, your own monsters on the Field are destroyed and you lose Life Points equal to half the total ATK of the destroyed monsters. This card can be used only during your own turn, once per turn.

SDJ-016 - Maha VailoEffect MonsterLightSpellcaster415501400Common
In addition to the effects of Equipment Cards, the ATK of this monster is increased by 500 points for each card equipped to this monster.

SDJ-017 - Magician of FaithEffect MonsterLightSpellcaster1300400Common
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.

SDJ-018 - Big EyeEffect MonsterDarkFiend412001000Common
FLIP: See the 5 cards from the top of your deck, arrange them in the order desired, and replace them on top of your deck.

SDJ-019 - SanganEffect MonsterDarkFiend31000600Common
When this card is sent from the Field to the Graveyard, move 1 monster with an ATK of 1500 or less from your Deck to your hand. Your deck is then shuffled.

SDJ-020 - Princess of TsurugiEffect MonsterWindWarrior3900700Common
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points for each Magic and Trap Card your opponent has on the Field.

SDJ-021 - White Magical HatEffect MonsterLightSpellcaster31000700Common
When this card inflicts damage to your opponent's Life Points, 1 card must be discarded randomly from your opponent's Hand to the Graveyard.

SDJ-022 - Penguin SoldierEffect MonsterWaterAqua2750500Super Rare
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

SDJ-023 - Thousand DragonFusion MonsterWindDragon724002000Common
Time Wizard" + "Baby Dragon

SDJ-024 - Flame SwordsmanFusion MonsterFireWarrior518001600Common
Flame Manipulator" + "Masaki the Legendary Swordsman

SDJ-025 - Malevolent NuzzlerMagicn/aEquipn/an/an/aCommon
A monster equipped with this card increases its ATK by 700 points. When this card is sent from the Field to the Graveyard, you can pay 500 Life Points to place it on top of your Deck.

SDJ-026 - Dark HoleMagicn/aNormaln/an/an/aCommon
Destroys all monsters on the field.

SDJ-027 - Dian Keto the Cure MasterMagicn/aNormaln/an/an/aCommon
Increase your Life Points by 1000 points.

SDJ-028 - FissureMagicn/aNormaln/an/an/aCommon
Destroys 1 face-up monster with the lowest attack.

SDJ-029 - De-SpellMagicn/aNormaln/an/an/aCommon
Destroys 1 Magic Card on the field. If this card's target is face-down, turn it face-up. If the card is a Magic Card, it is destroyed. If not, it is returned to its face-down position. The flipped card is not activated.

SDJ-030 - Change of HeartMagicn/aNormaln/an/an/aCommon
Select and control 1 opposing monster (regardless of position) on the field until the end of your turn.

SDJ-031 - Block AttackMagicn/aNormaln/an/an/aCommon
Select 1 of your opponent's monsters and shift it to Defense Position.

SDJ-032 - Giant TrunadeMagicn/aNormaln/an/an/aCommon
Return all Magic and Trap Cards on the Field to their respective owner's hands.

SDJ-033 - The Reliable GuardianMagicn/aQuick Playn/an/an/aCommon
Increase 1 monster's DEF by 700 points during the turn this card is activated.

SDJ-034 - Remove TrapMagicn/aNormaln/an/an/aCommon
Destroys 1 face-up Trap Card on the field.

SDJ-035 - Monster RebornMagicn/aNormaln/an/an/aCommon
Select 1 Monster Card from either your opponent's or your own graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

SDJ-036 - PolymerizationMagicn/aNormaln/an/an/aCommon
Fuses 2 or more monsters to form a new Fusion Monster.

SDJ-037 - MountainMagicn/aFieldn/an/an/aCommon
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type monsters by 200 points.

SDJ-038 - Dragon TreasureMagicn/aEquipn/an/an/aCommon
A Dragon-Type monster equipped with this card increases its ATK and DEF by 300 points.

SDJ-039 - Eternal RestMagicn/aNormaln/an/an/aCommon
Destroy all monsters equipped with Equip Cards.

SDJ-040 - Shield & SwordMagicn/aNormaln/an/an/aCommon
For 1 turn, each face-up monster's original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded.

SDJ-041 - ScapegoatMagicn/aQuick Playn/an/an/aSuper Rare
When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

SDJ-042 - Just DessertsTrapn/aNormaln/an/an/aCommon
Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.

SDJ-043 - Trap HoleTrapn/aNormaln/an/an/aCommon
If the ATK of a monster summoned by your opponent (excluding Special Summon) is 1000 or more, the monster is destroyed.

SDJ-044 - ReinforcementsTrapn/aNormaln/an/an/aCommon
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

SDJ-045 - Castle WallsTrapn/aNormaln/an/an/aCommon
Increase a selected monster's DEF by 500 points during the turn this card is activated.

SDJ-046 - WabokuTrapn/aNormaln/an/an/aCommon
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this card is activated.

SDJ-047 - Ultimate OfferingTrapn/aContinuousn/an/an/aCommon
At the cost of 500 Life Points per monster, a player is allowed an extra Normal Summon, Tribute Summon, or Set.

SDJ-048 - Seven Tools of the BanditTrapn/aCountern/an/an/aCommon
Pay 1000 of your Life Points to negate the activation of a Magic Card and destroy it.

SDJ-049 - Fake TrapTrapn/aNormaln/an/an/aCommon
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your Trap Card(s), this card can be destroyed as a substitute for your Trap Cards(s).

SDJ-050 - Reverse TrapTrapn/aNormaln/an/an/aCommon
All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.


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